Usually, you get the Daedric quest "Demanding transmundane" Urag GRO-Shub at the College of winter festivals in search of Elder Scrolls, in search of "old knowledge." But you can also do this mission at any time prior knowledge of the elderly. To do this research before knowing Elder, go to the part after "Their goal now is to find Septimus Signus"
Dawnguard update: If you play the Old Republic Dawnguard DLC, you can also do this quest while doing the "Roll of Scouting"
After reading the book "Reflections on Elder Scrolls," seems written by a madman.
I wrote a book of strange digressions in the Elder Scrolls Signus Septimus. He says he spent some time in the winter festivals have Arcanaeum.
Objectives: To Urag crazy about the book
Tell Urag this book, "Ruminations not traceable. He will tell you is the work of Severo Signus. Ask if he is dead. He will tell you that hope. Was obsessed Dremer. Holte is situated in the north and said some artifacts . Somewhere in the fields of ice, if you want to try to find it.
"I learned that Signus Septimus, a noted scholar of The Elder Scrolls, and now lives in the far north, the study of a nano device. You can tell where I can find a displacement of Paarthurnax elderly."
His goal now is to find Signus Septimus.
Go to the City for the winter holidays. Center North to the direction of the university. But do not go on the ramp at the university, take the road to the right of the city, its NE side. Continue down the hill, then across the river to the north, either to swim or jump on the ice. You will come to Septimus since Signus. Enter through the wooden door.
Trying to talk to Septimus in their outposts, and with him. It sounds crazy. Tell him you know I listened to The Elder Scrolls. He will tell you that he knows of one mind. Ask him where he is. He wants a stupid breath. Ask if you can help, you will not receive the Old or displacement. He wants something in return. Also needed on the movement to open a Dwemer old mailbox. He wants to travel to get to Black. Ask him where he is, is called the Mzark turn. Name a hidden key. Ask how you in. It is a sphere and a cube - a match point and an empty dictionary.
The quest log should be updated:
"I met Signus Septimus, a brilliant student, but they are crazy, in the northern ice fields. I sent to a monitoring center Nani, which should increase the friction. He does not care about the same spiral, but I want a kind used for the labeling machine in which a dwarf with the knowledge of vocabulary and movement to make "
His goal now is to define the dictionary. The aim of the search for older people with knowledge, if you are in the process should also update the collection of ancient curly.
Make an outpost and so quickly to the winter break, then go to Alftand SW, across the road behind the ship Jarl. If you were the Saar Valley, you can get to save some time. Continue until Alftand SW. Then head down the wooden bridge and ice Alftand planket ruin.
Go through the tunnel to the south-east. Take the SW in the room with the pipe. Reach a room with a locked door in the north-east. Read the evidence on the table. Go south, west. Take on enemies spiders. Turn right to go south, then west. They are exported to a Khajiit called J'darr that attack. Kill him. Read the newspaper Jdarr. Continue past a room where dwarves attack balls. How to protect a room with a newcomer to have a baby gate, if desired.
Open a door or not. Vai at the junction with the chest to the south. In one room to the west, is an apprentice gold lock to protect the kingdom of the dwarves of the treasure. Pick the lock, if desired. Then, further south.
Turn east and then pass through the lobby with the pistons in a counterclockwise direction, preventing the piston and push it out. The east and enter the Animonculory Alftand. Continue east, past the golden door. Go up the stairs. Before taking the blade trap on the ramp. Pull the lever to open the door to the north. Make your way down the spiral ramp. When you reach the final against a golden door to newcomers, jump on the pipe and then jump down another spiral ramp falmers battles along the way.
Continue through the flame-trap in the northeast and the door. Go down the stairs and hit the two Falmers in the room with the spinning wheel. Leave the room to the west, to reach another room with some of Falmer, traps heat and steep stairs. Go down the stairs and down stairs, and then a "little more than go south. Enter the elevator and hit the switch Alftand ice debris. Turn the switch on the door on the south side of the room that start with hints of investigation. This allows you to now use the elevator, it is easier to travel through the ruins of Glacier Animonculory Alftand When you return to the dungeon in the future. Take the elevator down.
Vai SE platform and head down the spiral. Exit through a corridor in the northeast. Open the door of the cathedral of Alftand. Go West, entering a cave, climb the stairs to a platform with some boxes and a lever. Activate the lever. Go through the door that opened to defeat the giant dwarf Centurion. Take the key Alftand raise him.
Go down the stairs and opens the door to the south-west. Kill the two thieves, and Human Sylla. There is a locked door in the southwest champion, but Alftand key to open it. Take the elevator to the Old Republic and enable the lever to unlock the elevator for easy access to the Cathedral of the Alftand future. Take the elevator to the Catehdral. Turn on your iPod nano with the opening mechanism of the Sphere of Septimus. Displays a secret staircase below you. Go down and open the door to hit Black.
This is a great place with lots of activities, but this procedure will focus on how to get Elder Scrolls. Even if the head first to the southeastern end of the cave, and looking for a golden statue with the head by turning the knob on the side and a button at the top. Press the button. Let's walk the Old Republic. And just take the elevator. Activate the lever and you now have access to the elevator to the Great headphone Raldbthar west wind. Take the elevator down to get Black.
Go west, facing a lake and a waterfall. Reaching a lake surrounded by a tall building with stairs. Jump into the water and swim to the stairs, mount and open the door. Pull the lever to take the elevator to the Tower of Mzark. Open the door to the south-west and enter the Oculory. It's a puzzle
Solution to Puzzle Mzark Tower:
Climb to the platform and activate the Glossary reception desk on the right side of the keys to the bright lexicon of Septimus. There are five columns of keys therein. Label from left to right, A, B, C, D and E.
Platforms C, D and E are currently on. Press the D button four times. This button B. The vocabulary will begin empty and turning even combustion.
Press the B button twice. This will activate the button A. A. Press
Therefore, the complete sequence is: D, D, D, D, B, B, A
(Note that each button, the number of times the basic stance of the solution of this game was released)
In a crystal must be reduced to the platform in the center of the chamber. The bright lexicon was also completed and is now blue and transcribed. Take the vocabulary rune.
Now go to the center of the room and the Elder Scrolls.
Take the east door and use the lever to go to the Old Republic.
This is the "ancient knowledge" quest when you are there, and start "Alduin curse." Most people who read this procedure in the Tower of Mzark through the main quest, the old knowledge. He wants at this point that Paarthurnmax top of the mountain gorge in the world.
Read the second part of this tutorial for instructions on how the second half of the "challenge to the transmundane" after completing the main quest.